Only 13 percent of video games are readily playable and accessible. No other form of media is as endangered as video games. There is no legal path to preserve or archive video games. You can go to libraries and archives for books years out of print. You can rent a movie or download a pdf. There is no legal equivalent for video games. Games companies do not double as archival organisations and they never will. They have never been about preserving. They are about selling. Which is not inherently evil compared to anyone else but they along with the law are directly preventing archivers and preservationists from doing their job and allowing this entire medium to be experienced in the future.
Think of some of the most influential video games of all time. How many of them can you play right now. Without piracy. How many of these could your not very technology literate friend play. How do you think this is affecting not only the wider industry now but also people in the future. And for completely arbitrary meaningless reasons.
And also think about the games that aren't the most influential ones, but are important to you. How many people have that one weird edutainment game/indie game/bootleg game that they played a ton as a kid, that they quote to this day?
Those are rarely the ones that are considered super-influential or super profitable. They don't get rereleases or remakes. They just... fade away. Many of them don't even get pirated, so you can't even find illegitimate copies!
We're never gonna lose Super Mario 64. But if you grew up playing Croc: Legend of the Gobbos instead, you may be in trouble.
(at least until the HD remake eventually comes out)



